Reference+
Name
amp()
Class
AudioSample
Description
Change the amplitude/volume of the player. Values are between 0.0 and 1.0.
Examples
import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); sample = new AudioSample(this, 100000); // Fill it with random numbers (which will make it sound like white noise) for (int i = 0; i < sample.frames(); i++) { sample.write(i, random(-100, 100)); } sample.loop(); } void draw() { float a = map(mouseX, 0, width, 0.01, 1.0); sample.amp(a); }
Syntax
audiosample.amp(amp)
Parameters
amp
(float)
A float value between 0.0 (complete silence) and 1.0 (full volume) controlling the amplitude/volume of this sound.
Return
void
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